NEW NAVIGATION SYSTEM
The entire navigation system has been overhauled and reanimated including all walking, running, and dragging motions to give the game a more fluid and life-like feel and look.
Overall Superstar movement has been accelerated, meaning the action is faster-paced and more like what you see on WWE television.
There is now a "starting up" animation for when Superstars begin running. This leads to a more natural-looking match, where it is more difficult to "spam" running attacks.
Animation gestures have been added such as adjusting wrist bands, motioning for your opponent to get up, and many more to give a human-like appearance to the navigation system.
STRIKING CHANGES
Strikes and strike combos are now quicker and snappier, making them faster and harder to reverse.
Successfully landing a strike combo now puts your opponent in a groggy state, making groggy grapples appear earlier and more frequently.
REVERSAL SYSTEM IMPROVEMENTS
Reversing a grapple move now causes the reverser to do a move of his/her own automatically.
This cuts down on the endless back-and-forth "reversal fest" some users complained of in WWE '13 while also making the match move faster.
CATAPULT FINISHERS
Catching Finishers can now be executed offensively, by Irish Whipping your opponent to the ropes with a finisher stored or catapulting your opponent up when they run towards you.
Select finisher moves give you the ability to launch an opponent into the air and then hit them with a Catch Finisher on the way back down.
NEW OMG MOMENTS
New multi-man OMG Moments added to help you gain the upper-hand in multi-man matches. One OMG move can take out two opponents in one shot making it easier to get the win against multiple opponents.
Double Attitude Adjustment
Double Shellshock
Double Chokeslam
New OMG Moments added to allow you to dole out even more damage using the ring environment.
Boot-to-head on outside ringpost
DDT on the apron
TWO-COUNTS
One of the most reviled bugs in WWE '13 was the dearth of two-counts. This issue has been addressed, bringing back the dramatic near falls you know and love.
L'idée des finishers catapult est assez énorme ! Pour les non anglophones, voilà en gros ce que ça dit (l'article parle des améliorations de gameplay).
Nouveau système de navigation, en gros tout est plus réaliste.
Les combos d'attaques sont plus rapides, plus difficiles à contrer, et mettent automatiquement l'adversaire groggy, donc plus de prises contre adversaire sonné (Il faudra faire gaffe à pas en abuser).
Contrer un mouvement résulte en un mouvement propre au lutteur. En gros quand tu contres, tu fais automatiquement une prise en retour, ce qui réduit le nombre de temps morts dans le match.
LES FINISHERS CATAPULTES :bave:En gros, tu envois ton adversaire dans les airs, dans les cordes, ou autre, et tu places ton finisher quand il revient vers toi
C'est un peu le même principe que pour le "Very European Uppercut", tu balances ton adversaire... ET BAM !!!
Ensuite ils parlent des nouveaux OMG Moments déjà évoqués
ET ENFIN, FINIT LES COMPTES DE 2 ! En effet, des fois on avait soit des "1...3 !!", ou des "...2, 3 !".
Et bah maintenant, c'est réglé